

- #Nms opengl 4.4 patch Patch#
- #Nms opengl 4.4 patch full#
- #Nms opengl 4.4 patch code#
- #Nms opengl 4.4 patch Pc#
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. It was possible for players to save their game stuck under the terrain, leaving them stuck. Our aim was to improve stability, and make sure player’s saves are safe in future.
#Nms opengl 4.4 patch Patch#
If you feel the framerate is "slow" or "lumpy", please make sure that this is turned offįor patch 2 our focus was on the most reported bugs or crashes. If you feel micro stutters in framerate affecting controls, feel free to turn this up. Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.

Generally this is most helpful for players with sub-30 FPS. Gsync has been disabled by default, which was causing an issue for some users This will hopefully flag for some users that their high end GPU has not been selected.

In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. We are working on this for a future patch, to expand our min spec. Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves). This has been fixed.Īdded support for this GPU, which doesn't support OpenGL 4.5 fully. On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. On CPUs with exactly 8 threads, performance has also been significantly improved.įramerate Stuttering due to Shader Cachingįramerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems.On CPUs with 4 threads or fewer, performance has been improved.Some systems/configs were crashing or not pausing correctly on Alt Tab. Havok Physics has also now created new libs for us to add Phenom support.
#Nms opengl 4.4 patch code#
The game code no longer relies on anything above SSE 2, Thousands of lines of assembly have been rewritten to support AMD CPUs. Game is now confirmed working on Phenom CPUs. We want as many people to be able to play as possible, and these were our most reported issues. Either specific hardware configs, or hardware outside our min spec. The focus of patch 1 was to add greater support for more hardware.
#Nms opengl 4.4 patch full#
Here’s the full patch notes list for all three patches released over the weekend: Patch 1 The third, and final patch that released this weekend, focused on more common support requests, which includes becoming stranded within space stations, being able to load corrupted save files, and fixes for players who compiled a large amount of discoveries, blueprints, and waypoints. The second patch focused on some of the game’s most reported bugs or crashes, which included explorers being stuck under the world, the game crashing after a warp, and a strange inability to save your progress until you died.
#Nms opengl 4.4 patch Pc#
The initial patch for the PC version of No Man’s Sky focused squarely on greater support for more hardware, which included AMD Phenom Support, improved performance, fixing the max FPS cap, and more. Prior to the start of the weekend, the PC version received some much-needed patching, although Hello Games says it’s released three separate patches in total and has outlined all of the fixes and changes its made to No Man’s Sky as a result. Hello Games’ No Man’s Sky released on PC over a week ago, although it needed some serious TLC considering how many issues players were experiencing with the game.
